It’ll be out on PC and “consoles”, and given its launch timing, we can at least expect it to be cross-gen, if not entirely next-gen exclusive. Sea of Stars is scheduled to release in 2022 (the Kickstarter page mentions March 2022 as the estimated delivery date), which means it’s still a ways off. There’s also talk of a rich narrative and “full-on dynamic lighting.” You can get more details through the link above.Īn announcement trailer for the game was also revealed to give a taste of the game’s visual style, music, setting, and mechanics. Traversal has similarly been described as “unshackled,” and will include everything from vaulting and jumping to swimming and climbing. Taking the form of Kickstarter project, the game is promising “the Sabotage touch in every system.” On its Kickstarter page, Sabotage promises that Sea of Stars will “modernize the classic RPG in various ways, including combat, exploration, narrative, and interacting with the environment, “while still offering a hearty slice of nostalgia and good old, simple fun.”Ĭombat promises to be dynamic, with timed hits, combos, strategic options, and what have you, while there are also supposedly no random encounters or grinding. This highly anticipated sequel covers the second half of Frank Herbert’s original novel, and it introduces a lot of new characters in the process. The studio has now announced its second outing after some recent teasing– Sea of Stars, a turn-based RPG that is, in their words, “inspired by the classics” and will serve as a prequel to The Messenger. 2021’s Dune did a great job of adapting a dense science fiction novel, but it only gave us half the story. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.Canadian indie team Sabotage Studio made an incredible mark in 2018 with its debut title The Messenger, a retro-inspired action-platformer with dashes of metroidvania design peppered in, and amazing music and off-the-rails humour to beat. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”….every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. Dozens of original characters and story arcs will take you on a captivating journey. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre no random encounters, no transitions to separate battlefields, and no grinding. All of our games taking place in a shared universe, we cannot wait to show you all the stories we can tell with the richness of the world and the sheer amount of characters that an RPG entails. The upcoming turn-based RPG Sea of Stars will launch on August 29 for PlayStation 5, PlayStation 4, Nintendo Switch. The trailer for Sea of Stars, which is a prequel to The Messenger and is embedded below, shows what we can expect of its gameplay when it drops sometime in 2022. To make a turn-based RPG that would pay homage to the greats of the 90’s, while bringing enough novelty to be its own thing. Continuing on the Sabotage journey of developing games that blend retro aesthetics and modern game design, invigorated and motivated by The Messenger’s overwhelmingly positive response, it was time for the real, big challenge.
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